The PlayStation 4 is Sony’s hunter towards Microsoft’s Xbox One. And like any good hunter, you need weapons, tools and a strategy. Sony has offered a somewhat lackluster lineup for its release titles to go alongside the PS4. Titles like Knack did little to instil confidence in the Japanese behemoth’s plans.
Enter Killzone: Shadow Fall.
So we’ve established the game looks good, but how does it play, what’s the story, does it keep you wanting more? Killzone: Shadow Fall’s gameplay isn’t something “new” or “exciting.” Everything that’s been done in a shooter before is standard fare in this title. But what sets Killzone: Shadow Fall apart from the rest is in its execution. Everything is just so well done and polished. Yes we’ve seen that gun before, or the standard you-call-out-the-enemies-and-I’ll-shoot-them bits, but it’s very well put together. The story is also interesting, but fails to keep steam and I found myself playing it through just for the FPS enjoyment factor. It has a very Cold War and Berlin Wall-esqe feel to it. Vektans (the good guys) are living on the same world divided by a huge wall with the Helghans (the bad guys). This is after the Vektans destroyed the Helghan’s homeworld and killed billions of people. So, as you could imagine, they don’t exactly hug at dinner parties. You play a Shadow Marshal known as Lucas Kellen, you start the game off as a young child escaping the Helghan’s tyranny and grow up ready to kick some Helghan ass. As expected, you start off on your patriotic mission only to discover the true enemy may be someone much closer to you.
All in all Guerilla Games’ foray into the PS4 is a genuine and decent affair. The game comes at you like a gorilla screaming only to whimper with some poor design decisions later on. Is it enough to buy a PS4? Probably not. Is it a precursor as to what’s technology possible on the PS4? Yes. Yes it is.
Killzone: Shadow Fall gets a 7.5/10
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